The Near Future

8 week schedule. 5 weeks for post-production. 60+ Vfx shots including a CG tiger, an underwater ocean scene, and a good amount character animation. As you'll see in the breakdowns below, there was just so much involved from a creation standpoint to put this together. This was a very ambitious project.

This was a very rewarding project being able to plan out everything starting with pre-production, to be on the live-action set as a Vfx Supervisor for the production, and to be the Post Production Supervisor leading our team of 14 to close out the project.


Ultimately, the project was very successful and was even spotlit by Reallusion for the creative use of their tools. A full article about it can be read here.


Remote collaboration

6 years previously, 1P handled another project in this Near Future series. The big difference this time, was most of the creation was done remotely.

Character Animation

On a 5 week schedule, character animation for three characters is a lot to ask for. Knowing we were short on time, we approached everything differently.

Experimental Workflows

All in all we utilized 28 different softwares / tools, many of which were experimental ML and AI tools.




This was a great project with over 60+ people involved, actors flying into each shoot location from around the country. I was proud to lead the post production team, and I felt that my experience with character animation on Metro6 and other projects really prepared me to be mentally ready to do the same thing in a fraction of the same time. It was amazing to work as second in command under Director David Mackie and grow as a Director myself.

Here's what Mackie had to say about the work we did at First Person (1P): "Big thanks for 1P on the Manana Cabana ….. it all worked out great … me and Lisa are chuffed … want to let you know that Geoff, Cam and Jess did really great job, as well as the design team."